I’m looking at which SDK levels to choose when compiling my Android app, and from what I can tell online, I should do something like this:
Compile using Android version (Target Framework) should be set to the highest version possible.
Target Android version should match the above unless I have a good reason to change it.
Minimum Android version - I guess I want to go as low as possible so I can target as many devices as I can. The MonoGame docs say it’s built for API 17, but can go lower. What does this mean for the lowest level I can go?
I know that the minimum target level is restricted by the Android API features you want to use, but my app is pretty much 100% MonoGame. I have the single default activity which creates and runs my game, and that’s it. All UI is in-game. I’m probably going to add another activity with a WebView to show some help files, but that’s all.
Thanks for the replies! I’ll try different versions in the emulator, but I guess 4.4 would be fine. The distro dashboard shows that only ~4% of devices are lower than 4.4.