Hi,
I’ve not working with MonoGame for some months. When I came back now, I found that these code I wrote before can not be compiled using the new releases3.3.
ButtonDefinition btnB = new ButtonDefinition (); GamePad.ButtonsDefinitions.Add (btnB);
So , can someone tell me is there anything has changed to the Class GamePad ? Or how can i use it now ? Shoud I implement a virtual GamePad by myself now?
Update:
I check the source of file MonoGame/MonoGame.Framework/Input/GamePad.IOS.cs
I just get the commits on May 4, 2014
Empty GamePad.iOS, replace with empty implementation
Still not sure is there will be a update in the future.
Finally, I found the answer myself. If anyone want to know can go to issue #2461.