I’ve compiled MGCB on linux, tried to compile fbx file, got this error:
error: Importer ‘FbxImporter’ had unexpected failure!
Assimp.AssimpException: Error loading unmanaged library from path: Assimp64.so, error detail:
Assimp64.so: cannot open shared object file: No such file or directory
at Assimp.Unmanaged.AssimpLibraryLinuxImplementation.NativeLoadLibrary (System.String path) [0x00000] in :0
at Assimp.Unmanaged.AssimpLibraryImplementation.LoadAssimpLibrary (System.String path) [0x00000] in :0
at Assimp.Unmanaged.AssimpLibrary.LoadLibrary () [0x00000] in :0
at Assimp.Unmanaged.AssimpLibrary.LoadIfNotLoaded () [0x00000] in :0
at Assimp.Unmanaged.AssimpLibrary.CreatePropertyStore () [0x00000] in :0
at Assimp.AssimpContext.CreateConfigs () [0x00000] in :0
at Assimp.AssimpContext.PrepareImport () [0x00000] in :0
at Assimp.AssimpContext.ImportFile (System.String file, PostProcessSteps postProcessFlags) [0x00000] in :0
at Microsoft.Xna.Framework.Content.Pipeline.OpenAssetImporter.Import (System.String filename, Microsoft.Xna.Framework.Content.Pipeline.ContentImporterContext context) [0x00000] in :0
at Microsoft.Xna.Framework.Content.Pipeline.FbxImporter.Import (System.String filename, Microsoft.Xna.Framework.Content.Pipeline.ContentImporterContext context) [0x00000] in :0
at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1[Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent].Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import (System.String filename, Microsoft.Xna.Framework.Content.Pipeline.ContentImporterContext context) [0x00000] in :0
at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent (MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent pipelineEvent) [0x00000] in :0
so I saw that it needs a library…
installed libassimp, still the same error
then I also looked a bit into assimp code, saw this:
internal static class AssimpDefaultLibraryPath {
public const String DefaultWindows32BitPath = "Assimp32.dll";
public const String DefaultWindows64BitPath = "Assimp64.dll";
public const String DefaultLinux32BitPath = "Assimp32.so";
public const String DefaultLinux64BitPath = "Assimp64.so";
public const String DefaultMac32BitPath = "libassimp32.dylib";
public const String DefaultMac64BitPath = "libassimp64.dylib";
ok, needs so and dylib files for linux and mac, and so I compiled assimp from source and got nowhere…
I saw: http://code.google.com/p/assimp-net/ but it only offered assimp32 and assimp64 in dll format
My question: Where are the so and dylib files found, or from which source are they built?