Hi,
Mostly just looking to understand something I’mhaving a hard time googling for … but basically is it possible to build .fx
files properly on Linux currently?
It seems that most of the develop branch has very explicit <Platform>Windows</Platform>
things around the 2MGFX
project definition, and the content pipeline has a major section of it chopped out with an #if WINDOWS
that turns into a NotImplementedException
on Linux.
The best result I’ve found is Compile Shader-Effect (fx-File) for iOS but based on the above build limitations I’m curious if that’s the right approach to take… Is this some deprecated path? Should I be using some other tool chain? Do I have to build on Windows?
I’m going to start removing the Windows checks and see what breaks I guess, but I’d figured I would ask if there’s something obvious I’m missing.