Components.Add(screenManager); Crashing in Monogame


I have a weird bug when launching my app using Monogame. I am using the gameState with ScreenManager set-up that I have been using for years, and actually used it with previous Monogame apps. Now, while attempting to develop an Universal Windows 8.1 app, whenever I include the line 'Components.Add(screenManager); the game crashes on launch. I am doing this inside of the game1() Constructor.

Any ideas?


Can you give some more details? Like what exception and what line exactly. Maybe even share some code.