So I’m trying to get my game working with UWP and I’m injecting some stuff in the game class constructor for other platforms, mostly platform-specific stuff like file access etc.
However, in UWP I’m not responsible for creating an instance myself:
MonoGame.Framework.XamlGame<MyGameClass>.Create(launchArguments, Window.Current.CoreWindow, swapChainPanel);
Also this seems to call Initialize & LoadContent directly before returning. So there’s no way to kind of push the deps into it with a
game.Configure(deps..) or something like that.
So my question basically is “how do I inject platform specific dependencies in UWP”?