I’m trying to make a spritefont with a font I’ve downloaded and any non-standard Windows fonts (Arial, Consolas, etc.) won’t build with the Pipeline Tool giving me the error “Could not find [FONTNAME] font file.”
I’m using Vs2017, MonoGame 3.7.1, and Windows 10.
What am I doing wrong? I’ve triple-checked the name in the spritefont file and tried multiple custom fonts and they all give me the same error.