Hello all,
First off, accept my apology if the question has been asked, and answered, before. I couldn’t find the answer.
In the Master branch of 3.2, I was able to add an .MP4 video file, and play it. e.g.
Microsoft.Xna.Framework.Media.Video video;
Microsoft.Xna.Framework.Media.VideoPlayer videoPlayer;
…
video = content.Load<Video> ("VideoFile");
videoPlayer.Play ( video );
Dead easy.
In the Develop branch however, the MomoGame.Framework/Content/ContentManager.cs file doesn’t have the Video asset type anymore in the methods Noramlize<T> and ReadRawAsset<T>.
I wanted to use the Pipieline tool, and the output required the new version of MG. Hence why I’m not just “sticking with what works”. I kept getting MGFX Version conflicts.
Has Video been removed in 3.2 Develop for a reason, or is it an oversite, and I’m the only one so far to have noticed it missing?
Thanks.