Content Pipeline converting ogg to wma

I’m trying to add ogg files to my content project, but the pipeline tool keeps converting them to wma in the output directory. I can manually copy the ogg over and then edit the xnb to point to it, but this will be tedious for a large amount of files. How do I stop this from happening? Using the current development build.

The Pipeline converts the files to the optimal format for the target platform. I suspect you have your content project set to build for Windows in which case wma is the best output. If you are building for Android for example, it will probably output .ogg files, same for Linux and DesktopGL

DesktopGL didn’t appear to be an option in the content pipeline platform option. So I chose one of the three Linux options (why are there three? haha) and all seems to be working now. Thanks!