How do I create a Custom Processor in 3.8? Before I could create a MonoGame Pipeline Extension project and add a reference to it in the Pipeline tool.
What’s the process now? Creating a new project and adding the NuGet Monogame.Framework.WindowsDx etc works fine for the main project but i’m missing:
Microsoft.Xna.Framework.Content.Pipeline;
Microsoft.Xna.Framework.Content.Pipeline.Graphics;
Microsoft.Xna.Framework.Content.Pipeline.Processors;
To be able to build my custom processor.
Thanks