Content Processors in 3.8

How do I create a Custom Processor in 3.8? Before I could create a MonoGame Pipeline Extension project and add a reference to it in the Pipeline tool.

What’s the process now? Creating a new project and adding the NuGet Monogame.Framework.WindowsDx etc works fine for the main project but i’m missing:

Microsoft.Xna.Framework.Content.Pipeline;
Microsoft.Xna.Framework.Content.Pipeline.Graphics;
Microsoft.Xna.Framework.Content.Pipeline.Processors;

To be able to build my custom processor.

Thanks

Ok a helpful guy form discord (Crauss) told me to add

<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.0.1641" />
<PackageReference Include="MonoGame.Framework.Content.Pipeline" Version="3.8.0.1641" />

To the project file for the custom processor which makes it at least build.

However adding a reference to that dll in the MGCB doesn’t make it show up in the dropdown for the model.

Any ideas?

I have this one too: GitHub - Apostolique/MonoGamePipelineExtension: Examples for content pipeline extensions in MonoGame.<