I’m trying to play a video in Monogame. I was having a bit of trouble because the easiest way is to use VideoPlayer, which is not in my Microsoft.Xna.Framework.Media for some reason. So I pointed my visual studio project to reference Microsoft.Xna.Framework.Video.dll and I was able to make an object of VideoPlayer just fine.
My sample code is as follows:
videoPlayer = new VideoPlayer();
video = content.Load<Video>("Intro_Videos/main_intro");
videoPlayer.Play(video);
I get an error on line 2,
Microsoft.Xna.Framework.Content.ContentLoadException: 'Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: Microsoft.Xna.Framework.Content.VideoReader (Microsoft.Xna.Framework.Content.VideoReader)'
More detailed error below:
Microsoft.Xna.Framework.Content.ContentLoadException
HResult=0x80131500
Message=Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: Microsoft.Xna.Framework.Content.VideoReader (Microsoft.Xna.Framework.Content.VideoReader)
Source=MonoGame.Framework
StackTrace:
at Microsoft.Xna.Framework.Content.ContentTypeReaderManager.LoadAssetReaders(ContentReader reader)
at Microsoft.Xna.Framework.Content.ContentReader.InitializeTypeReaders()
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
at DevcadeGame.States.IntroState..ctor(Game1 game, GraphicsDevice graphicsDevice, Int32 PreferredBackBufferWidth, Int32 PreferredBackBufferHeight, ContentManager content) in C:\Users\garre\Desktop\Devcade\Devcade-Hero\States\IntroState.cs:line 28
at DevcadeGame.Game1.LoadContent() in C:\Users\garre\Desktop\Devcade\Devcade-Hero\Game1.cs:line 109
at Microsoft.Xna.Framework.Game.Initialize()
at DevcadeGame.Game1.Initialize() in C:\Users\garre\Desktop\Devcade\Devcade-Hero\Game1.cs:line 89
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at Microsoft.Xna.Framework.Game.Run()
at Program.<Main>$(String[] args) in C:\Users\garre\Desktop\Devcade\Devcade-Hero\Program.cs:line 3
Some more context is that the path should be right. The video is a .mp4, and the project builds just fine with the assets. I build on x86 (Active solution platform). I’m using visual studio 2022, I’ve tried changing the properties of the Microsoft.xna.framework.video.dll to copy local: yes. I’ve tried changing the video file and all that and nothing has worked so far.
Any assistance would be appreciated.