ContentManager Caches Assets For You | MonGame Short Discussion Video

As new people come into using MonoGame, there has been some questions and discussion on how to manage your assets once you’ve loaded them in. Store them in a global dictionary? Pass them as dependencies? None of these answers are wrong, but many new users don’t realize the ContentManager already caches loaded assets for you.

In this video, I go briefly go over this topic and also show how you can use the ContentManager caching in an example setup if you want to differentiate global vs local scene content.

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