Hi! I’m interested in writing an error tracking library.
For that, I’d like to know how can I get context of the game at the time of an error.
Image for example I’m initializing the game within a try/catch
block. What API can I use to extract general information about the game’s state and the device it’s running?
using (var game = new Game1())
{
try
{
game.Run();
}
catch (Exception e)
{
// ... What could I call here to get useful information to troubleshoot the game crash?
// For example:
Console.WriteLine($"The GPU is: {game.GraphicsDevice}");
}
}