James
1
Hi Folks,
During some upgrade activity this evening I ran into a simple build problem with some libraries I build from source.
First - make sure you are targeting .NET 4.5.
Second, update any folder references from WindowsGL assemblies to DesktopGL. The platform was consolidated.
IE, Look in your project file (.csproj) for:
<Reference Include="MonoGame.Framework">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\WindowsGL\MonoGame.Framework.dll</HintPath>
</Reference>
Alter to be:
<Reference Include="MonoGame.Framework">
<HintPath>$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
</Reference>
Hope this helps.
Further to this. If you want to support building on Mac/Linux you will need to do the following in your .csproj
- At the top of your .csproj Immediate after the <Project element add
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
This will import the new .props file which defines the $(MonoGameInstallDirectory)
msbuild property.
- If you have declarations for
<MonoGameInstallDirectory>
in your csproj remove them.
- Change your HintPath values from
$(MSBuildExtensionsPath)\..\MonoGame\v3.0\Assemblies\<platform>\MonoGame.Framework.dll
to
$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\<platform>\MonoGame.Framework.dll
- Make sure your import the content builder targets at the bottom of the project (just above the final
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />