Could anyone provide me with a simple 3d model that works with the content pipeline?

I am completely new to Monogame and I am trying to render a simple object. I have tried many different models but nothing really works.

At the moment I am using the blender monkey head as an obj which gives me at least some lighting. If I use the monkey head as an fbx it is just black. I am using blender 2.75 btw.

protected override void Draw(GameTime gameTime)
{
    GraphicsDevice.Clear(Color.CornflowerBlue);
    foreach (var mesh in model.Meshes)
    {
        foreach (var effect in mesh.Effects)
        {
            BasicEffect bEffect = effect as BasicEffect;
            if (bEffect != null)
            {
                bEffect.TextureEnabled = false;
                bEffect.EnableDefaultLighting();
                bEffect.PreferPerPixelLighting = true;
                bEffect.World = Matrix.Identity;
                bEffect.View = Matrix.CreateLookAt(new Vector3(0, 0, 10), Vector3.Zero, Vector3.Up);
                bEffect.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, 16.0f/9.0f, 1, 200);
                bEffect.DiffuseColor = new Vector3(1, 0.3f, 0.5f);
                bEffect.SpecularColor = new Vector3(0.1f,1.0f,0.5f);
            }
        }
        mesh.Draw();
    }
    base.Draw(gameTime);
}

}

I have also tired to invert the normals in blender with the same result. I am using windows 10 and I tried the GL/Dx version with the same result.