Hello there,
I am working on a game project and am looking to implement advanced camera controls using MonoGame. Mainly, I would like to achieve smooth, dynamic camera movements that follow the player character while allowing for zooming and rotation.
I have already implemented a basic camera system that follows the player, but I am struggling to add the additional functionality I mentioned. I have researched various techniques such as using matrices for transformations and lerping for smooth movements, but I am unsure how to integrate these into my existing code.
Could anyone provide guidance or point me to resources/tutorials that cover these advanced camera techniques in MonoGame?
Also, I have taken help from this: Best practice for using a camera in MonoGame? tableau which definitely help me out a lot.
I am particularly interested in examples that demonstrate how to smoothly zoom in/out and rotate the camera around the player.
Any help or advice would be greatly appreciated.
Thank you in advance for your assistance.