I’m trying to create a MonoGame base app who runs on 1-8 screens.
I was tried to do it by creating multiple Game objects on every monitor and render them
by running an internal while loop which responsible to call “RunOneFrame” method
for every game.
It works fine, but I have seen that the “RunOneFrame” method is used for tests and debug purposes only.
Plus, I have some lags in it…
What is the best practice for that requirement? Is it even possible on MonoGame?