Let me begin by stating I a fairly new to Monogame coming from XNA as well as game development. I am using Visual Studio 2015 and have installed the XNA 4.0 Refresh. I have a few XNA books with projects that I want to re-create using Monogame. So far things have been working fine. However I am working on a game project that has me baffled on how to complete it.
The project includes building a tile map engine. In the book the author mentions creating a class library for the tile map engine and using Windows Game Library. I remember seeing this when building XNA games using Visual Studio 2010. However it is missing in Visual Studio 2015. The XNA template included references. I tried re-creating the library using the generic Class Library (C#) and the Portable Class Library(C#). However neither worked for me in the project. I get error messages saying that I have un-referenced assemblies. When I add the references in VS, I get additional errors saying that Texture2D, Rectangles, etc. are referenced in both XNA.framework and in Monogame.framework. If I remove the Monogame.framework reference then I get errors regarding SpriteBatch.
What do I need to do so I can build the class library and have it referenced in the actual game project without XNA and Monogame conflicts?