I’m starting a new MonoGame project which is to be (eventually) deployed to Switch, PS4, Xbox One, PC, Linux and Mac.
Yes I am a glutton for punishment.
I’ve read some old threads, and I see that the general wisdom is to create separate visual studio projects for each platform, and this video: https://youtu.be/WonVmlpPBuU shows that I should have separate MonoGame projects.
It’s all a bit old, though. is that video still good? Does anyone have any new advice?