Hello, im iam currently in a pickle, i am trying to build a custom engine using monogame as the base, but
currently my problem is im trying to figure out, what all can i remove from mono that deals with 3d i do not want it in my engine and i perfer to have a custom engine,
please if one of the devs will help me or anyone for that mater it would be greatly loved,
FYI it is a WindowsGL version of mono im using as the kinda base
maybe this will help clear things up,
so far i have removed all mesh and bones classes
i am not sure if i need vector3 and vector4, as well as not sure what structures i dont need for a pure 2d engine
Wouldn’t it be easier to just write your own engine from scratch and then add some of the scripts from MonoGame instead of removing unused ones (like 3D etc.)?
I think you should focus more on making games, and then you can re-write parts to make them more reusable. If you still feel that having the “whole MonoGame” as a dependeny you can start replacing them with your own.
My impression at the moment is that your just wrapping it with your own namespaces and class names.