a question: how easily is to convert Kenta Cho’s xna3 games to MonoGame, and create .deb of them? (and perhaps creating ppa with them, or even publishing in the Debian’s repository?)
Note that the docs are written for the latest development version of MonoGame. The half pixel offset variable described in the second link does not exist in the 3.7.1 release (you won’t actually need it).
If you run into issues with effects (.fx files, which contain shaders), you can post back here for help. That’s where most of the friction is in porting because we use different tools to compile shaders and there are some issues with it. You’ll want to create a cross platform desktop project (AKA DesktopGL) so it runs on Linux.
Hope that helps!