HDR rendering is more or less in, with the latest commit there is a tonemapping operation in the postprocess.fx
Soft shadows are in for directional lights as far as I’m aware, but they have some artifacts due to the way monogame breaks the texture samplers, that’s why I didn’t feel encouraged to make them available for point lights, too.
If you want point light soft shadows you would have to change up the deferredpointlight.fx