Hello I have an XNA game that detects touch input through screen touch when the game is displayed in the emulator in Windows. Or if deployed to a phone.
Now, however If I hook my laptop up to a monitor I am no longer able to detect screen touch. Is there a way to fake out the code so that a mouse cursor location press is interpreted as a touch location press? As you can see below, currently I am using the touch location class to detect the touch location.
TouchCollection touchLocations = TouchPanel.GetState();
foreach (TouchLocation touchLocation in touchLocations)
{