Hello folks…
Started a project on windows 7 using XNA, long ago… Migrated to windows 8 and monogame…
I cant find any relevant info, even though I see a lot of people having issues with this:
my newer mono version is made from the windows desktop sharpdx template, and runs fine on win 8 but never on win 7…? WHY
Shouldnt my game run on BOTH windows, like normal games?
-I dont use anything fancy, like 3rd party libraries or anything advanced, no addons of any kind, only what came with the newest monogame, and the template, and visual studio 2010…
-and my content, ofcoarse, but thats just pngs and txts and wavs and stuff…
MUST i use openGL for windows 7, or are sharpdx games SUPPOSED to be able to run on both windows versions?
(yes, Openal is included with my project and/or manually installed on every test machine… Even when its not, that just cuts the sound, game still runs.)
I’m I supposed to have a vesrion of my game for every platform? What happened to “write once, play everywhere?”
…I’m frustrated… all my game does is rotate vectors and draw sprites…
I feel like windows versions shouldnt be an issue here, AT ALL…
Anyone have ANYTHING for me? This is getting re-dick-ulous… I dont even have anymore phrases to enter into google, which is the second engine I killed today looking for answers… This is the worst feeling… Not even knowing the right question to ask…
Hope you can save me. My eyes are bleeding… sob…