Developing game for Windows/Mac/Linux question

Morning everyone!

Now that I’ve had to redo my project from the scratch, I wanted to do it multiplatform on Desktop environtments.
The thing is, making a project with the “MonoGame Cross Platform Desktop Project” will be sufficient, or are other variables included in this process?

I’ve searched on the net, but many people were giving different answers and were from few years ago, so…

Thanks a lot!

Yes! That will work :slight_smile: You just have to package things a bit differently for the different platforms and you’ll want to include a minimal Mono runtime on Mac and Linux so people don’t have to install Mono to get your game working. That’s what MonoKickstart is for