I tried to build a TMX file on content pipeline tool and it seems stuck on “build started” message.
It doesnt show any errors at all. Its just like that? Is it supported?
There is no built-in support for the TMX map file format. There are content pipeline extensions that do support it though. Two quick examples found with a web search are here and here.
Are you guys planning to support it as well on 3.5?
Thanks anyway
There are no plans for built-in support for TMX map file formats.
I’m working on a project called MonoGame.Extended with a few others that will provide extra functionality to MonoGame. TMX map support is on the list.
The project is still fairly new, but it’s growing fairly rapidly. Come and take a look
XTiled works within MonoGame quite well; including the content pipeline. I’ve been using it in my project for several months. The only big item on my todo list is a rendering performance fix.
Did you rebuild the “content processor” project and target it against the content pipeline assembly?
The only gotcha with XTiled’s content processor is you need to change it to “Any CPU” target instead of x86 per the documentation here:
http://www.monogame.net/documentation/?page=Using_The_Pipeline_Tool