If I’m not mistaken, nothing is preventing one from using MonoGame 3.8 targeting dotnet 8 but I’m confused if the dotnet version will stop me from releasing my games on other platforms other than desktop (Mac, Windows, Linux) such as consoles (Switch, Playstation, Xbob) and mobile (Android and iOS).
I’d like to use the latest dotnet but only if this will not be an impedance to port my games. So, can I use whatever dotnet version I want or is it better to stick to a specific version such as dotnet 4, 5, or 6?