Hey folks!
Are there any solutions for drawing a Polygon from Extended.Shapes filled with a texture? Or maybe using native MonoGame APIs?
Thanks!
Hey folks!
Are there any solutions for drawing a Polygon from Extended.Shapes filled with a texture? Or maybe using native MonoGame APIs?
Thanks!
Not currently but I do like the idea. I’ll consider adding it to a future version.
If you want, you’re welcome to borrow the code and make the changes yourself.
Also, from what I remember VelcroPhysics does this, or at least it used too.
Not sure about that now that I look at it.