Hey guys does anyone know how to draw a TiledMap with tiledMapRenderer at a vector2 Location? I know how to draw one but it doesnt seem to have a function for drawing it at a certain position.
That intergration is very outdated and poorly written. You’d be better off making your own/taking something else.
Create a matrix with the translation you desire. Use that matrix for the
viewMatrix parameter of the render function. If you are already using a camera matrix for the that parameter you can multiply the matrix you created with the camera matrix and then use that resulting matrix instead.
Thanks but i already found a cruder aproach was to just create another camera and pass in that camera plus a translation to the viewmatrix call.