Effect.cs - LoadEffectResource throwing exception

It’s being passed in the name “MonoGame.Framework.PSMobile.PSSuite.Graphics.Resources.SpriteEffect.cgx” but it throws an exception when it gets to stream.CopyTo(ms); . Is there a workaround for this?

That line is out of date I guess. I put int “Microsoft.Xna.Framework.PSSuite.Graphics.Resources.SpriteEffect.cgx” instead of what’s listed above and that fixed it. Huzzah!