This question might be better suited for the AvaloniaUI team but I figured I would try here first.
I’m in the process of porting my editor from WPF to Avalonia so that it can be cross platform (Windows, Linux and MacOS) and I just ran into my first roadblock. Previously, I’ve been using MonoGame.WpfCore to render my game in a WPF app and I’d like to do the same in Avalonia.
Has anyone tried that before? Is it even possible?
Unfortunately I know next to nothing about OpenGL, Skia and such. Looking at the source code, it looks like one wold be able to use Avalonia’s OpenGlControlBase as seen in this example to accomplish that.
I’d be willing to port MonoGame.WpfCore to Avalonia myself but as of now, I have no clue how I could pull this off. Any help would be greatly appreciated.