Error Content.mgcb .fx

Good day to all. Help solve the problem with shaders. When I start to build through Content.mgcb the issues this error.

Build started 3/23/2015 2:02:25 PM

Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Art/Bullet.png
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Art/Player.png
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Art/Pointer.png
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Art/Seeker.png
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Art/Wanderer.png
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/explosion-01.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/explosion-02.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/explosion-03.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/explosion-04.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/explosion-05.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/explosion-06.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/explosion-07.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/explosion-08.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/Music.mp3
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/shoot-01.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/shoot-02.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/shoot-03.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/shoot-04.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/spawn-01.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/spawn-02.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/spawn-03.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/spawn-04.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/spawn-05.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/spawn-06.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/spawn-07.wav
Skipping C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Sound/spawn-08.wav
C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Shaders/BloomCombine.fx
C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Shaders/BloomCombine.fx: error: Processor ‘EffectProcessor’ had unexpected failure!
System.Exception: Invalid profile ‘’. Pixel shader ‘PixelShaderFunction’ must be SM 4.0 level 9.1 or higher!
at TwoMGFX.PassInfo.ValidateShaderModels(ShaderProfile profile)
at TwoMGFX.EffectObject.CompileEffect(ShaderInfo shaderInfo, String& errorsAndWarnings)
at Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor.Process(EffectContent input, ContentProcessorContext context)
at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor2.Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process(Object input, ContentProcessorContext context) at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Shaders/BloomExtract.fx C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Shaders/BloomExtract.fx: error: Processor 'EffectProcessor' had unexpected failure! System.Exception: Invalid profile ''. Pixel shader 'PixelShaderFunction' must be SM 4.0 level 9.1 or higher! at TwoMGFX.PassInfo.ValidateShaderModels(ShaderProfile profile) at TwoMGFX.EffectObject.CompileEffect(ShaderInfo shaderInfo, String& errorsAndWarnings) at Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor.Process(EffectContent input, ContentProcessorContext context) at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor2.Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process(Object input, ContentProcessorContext context)
at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Shaders/GaussianBlur.fx
C:/Development/Source/Windows App/Game Dev/Game1/Game1/Content/Shaders/GaussianBlur.fx: error: Processor ‘EffectProcessor’ had unexpected failure!
System.Exception: Invalid profile ‘’. Pixel shader ‘PixelShaderFunction’ must be SM 4.0 level 9.1 or higher!
at TwoMGFX.PassInfo.ValidateShaderModels(ShaderProfile profile)
at TwoMGFX.EffectObject.CompileEffect(ShaderInfo shaderInfo, String& errorsAndWarnings)
at Microsoft.Xna.Framework.Content.Pipeline.Processors.EffectProcessor.Process(EffectContent input, ContentProcessorContext context)
at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor`2.Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process(Object input, ContentProcessorContext context)
at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)
Build 26 succeeded, 3 failed.

Time elapsed 00:00:01.37.

Everything I’ve figured out what was the problem