Error loading a song via content pipeline os X

Hi everyone!
I have a problem over there. A new content pipeline app is working really great, but there is an issue. I was trying to convert an mp3 file with SongProcessor, but I’ve got an error. That’s an error message I got.

 error: Processor 'SongProcessor' had unexpected failure!
System.ComponentModel.Win32Exception:      ApplicationName='/Applications/Pipeline.app/Contents/MonoBundle/ffmpeg', CommandLine='-y -i "/var/folders/8w/0q2d6rfx0t70q01f81r_cxs40000gn/T/tmp1bbf1d2.tmp" -vn -c:a wmav2 -b:a 192000 -f:a asf -strict experimental "/var/folders/8w/0q2d6rfx0t70q01f81r_cxs40000gn/T/tmp449ac6fd.tmp"', CurrentDirectory='', Native error= Access denied
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0 
at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0 
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at Microsoft.Xna.Framework.Content.Pipeline.ExternalTool.Run (System.String command, System.String arguments, System.String& stdout, System.String& stderr, System.String stdin) [0x00000] in <filename unknown>:0 
at Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent.ConvertFormat (ConversionFormat formatType, ConversionQuality quality, System.String saveToFile) [0x00000] in <filename unknown>:0 
at Microsoft.Xna.Framework.Content.Pipeline.Processors.SongProcessor.Process (Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent input, Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext context) [0x00000] in <filename unknown>:0 
at Microsoft.Xna.Framework.Content.Pipeline.ContentProcessor`2[Microsoft.Xna.Framework.Content.Pipeline.Audio.AudioContent,Microsoft.Xna.Framework.Content.Pipeline.Processors.SongContent].Microsoft.Xna.Framework.Content.Pipeline.IContentProcessor.Process (System.Object input, Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext context) [0x00000] in <filename unknown>:0 
MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent (MonoGame.Framework.Content.Pipeline.Builder.PipelineBuildEvent pipelineEvent) [0x00000] in <filename unknown>:0 

Thank you in advance, guys!

It’s an Access Denied error. I’m guessing the ffmpeg binary needs executable permissions to be set.

1 Like

Thank you, I will try it right now.

Yep, thank you. It worked perfectly!