Hello,
I wanted to use a GLSL shader in my game, so I’ve written the shader in an .fx file and compiled it without any problems with the 2MGFX tool.
Unfortunalety when I try to load the shader it sais “The MGFX effect is the wrong profile for this platform!”, I don’t know why, the platform which I have selectes is Windows 8, and I’ve choosen the Windows-Project-Type because it’s using DirectX then.
Can anyone give me some tips? I was trying to fix that problem for 4 hours without any result.