Sorry if this sounds stupid but even if i managed to create countless effects in monogame i’m getting a strange exception here and i dunnow where the issue is:
this is the full code of an extremely simple shader… that compiles fine but fails to load
sampler2D mysampler;
float4 pscomplete(in float2 vertices : TEXCOORD0) : COLOR0
{
float4 colors;
colors = tex2D(mysampler,vertices);
return colors;
}
technique tech_complete
{
pass P0 { PixelShader = compile ps_4_0 pscomplete(); }
}