I’ve spent my weekends trying to get my Tiled map to build with MGCB after stupidly upgrading my project without backing up. I’m now running into the Failed to create importer ‘TiledMapImporter’ error, even though I’ve confirmed MonoGame.Extended.Content.Pipeline.dll exists where it should be and contains the TiledMapImporter class.
I’ve read EVERYTHING I’ve been able to find on this problem but ended up just confusing myself. Anyone have any idea how to resolve the following errors (the second a result of the first)? Getting desperate here.
Failed to load assembly ‘***/packages/MonoGame.Extended.Content.Pipeline.3.7.0/lib/netstandard2.0/MonoGame.Extended.Content.Pipeline.dll’: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
error: Failed to create importer ‘TiledMapImporter’