Hello there!
I’m coming with another plea for help . Can someone share with us how to properly catch fatal exceptions in Monogame 3.3 on Android platform? By fatal errors I mean exceptions unhandled by game code which cause application termination.
The point of catching them is of course to log everything to file. On Windows I simply done it like this:
using (var game = new AdventureGame())
{
try
{
game.Run();
}
catch (Exception e)
{
//log to file
}
}
Thanks! I’m not really familiar with proper handling of android Activity yet…