Checking to see if anyone has seen this problem before:
I’m not exactly sure if this is a MonoGame problem, a Blender problem, a Blender plugin problem, or what exactly. This could be a misunderstanding on my part about rendering materials - I wanted to check here before reporting a bug.
- Create a Blender project with a few separate objects (IE: a few cubes).
- Apply a Material to at least one, but not all, of the objects.
- Export the project to an FBX file, and add the FBX to a MonoGame content project in the Pipeline tool.
- Load the model into a MonoGame game and render it.
All objects in the Blender file are rendered in the scene.
Only the objects that had Materials applied to them in Blender are rendered.
Here’s the model in blender:
And here’s three copies of that model rendered in MonoGame:
Has anyone seen this happen before? Are Models required to have textures in order to be rendered?