Checking to see if anyone has seen this problem before:
I’m not exactly sure if this is a MonoGame problem, a Blender problem, a Blender plugin problem, or what exactly. This could be a misunderstanding on my part about rendering materials - I wanted to check here before reporting a bug.
To reproduce:
- Create a Blender project with a few separate objects (IE: a few cubes).
- Apply a Material to at least one, but not all, of the objects.
- Export the project to an FBX file, and add the FBX to a MonoGame content project in the Pipeline tool.
- Load the model into a MonoGame game and render it.
Expected behavior:
All objects in the Blender file are rendered in the scene.
Actual behavior:
Only the objects that had Materials applied to them in Blender are rendered.
Here’s the model in blender:
And here’s three copies of that model rendered in MonoGame:
Has anyone seen this happen before? Are Models required to have textures in order to be rendered?