I’ve Finally released my second game, Fizz Filler on the WP8 Store. It took just over a 1 month to build from start to finish, after I got myself a basic engine running with MonoGame.
The objective of the game simple. Fill as many drinks as possible to earn money, which you can then spend on upgrades to increase the value of your drinks or speed of the production lines.
The game is ad-supported, completely free-to-play and has no form of in-app purchases.
I’d also like to congratulate the MonoGame team and contributors on such an amazing cross-platform framework.
My next task is to get the game onto the Windows 8 store, which shouldn’t be too much trouble with MonoGame under the hood.