I’ve been struggling to find anything useful to read on how to make a misty graveyard or spooky foggy forest.
I can use soft particles (that blend in to the depth map) which looks nice when you’re in it and from a reasonable distance. The problem with that approach is it looks very obvious there are blobs of fog from a distance.
I could fade them out but then you’d see the forest or graveyard with no fog until you got close which would looks strange too.
I think I need volumetric fog maybe? Unreal Engine talks about volumetric fog clouds.
Could anyone point me at something I could read on a technique like this? Ideally some example code or pseudo code even rather than a math heavy page?
Or give me an idea about some other approach?