Font building is taking forever after changing the character region end to a bigger number

I had my spritefont with the character region from 23 to 1023 and it built just fine however now that I changed the end to 8364(the unicode number of the euro sign), whenever I try to run the game, building is stuck at 1> Building Font C:\Windows\Fonts\comic.ttf.
my spritefont file in case it matters:

<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
	<Asset Type="Graphics:FontDescription">

		<!--
    Modify this string to change the font that will be imported.
    -->
		<FontName>Comic Sans MS</FontName>

		<!--
    Size is a float value, measured in points. Modify this value to change
    the size of the font.
    -->
		<Size>72</Size>

		<!--
    Spacing is a float value, measured in pixels. Modify this value to change
    the amount of spacing in between characters.
    -->
		<Spacing>0</Spacing>

		<!--
    UseKerning controls the layout of the font. If this value is true, kerning information
    will be used when placing characters.
    -->
		<UseKerning>true</UseKerning>

		<!--
    Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
    and "Bold, Italic", and are case sensitive.
    -->
		<Style>Regular</Style>

		<!--
    If you uncomment this line, the default character will be substituted if you draw
    or measure text that contains characters which were not included in the font.
    -->
		<DefaultCharacter>A</DefaultCharacter>

		<!--
    CharacterRegions control what letters are available in the font. Every
    character from Start to End will be built and made available for drawing. The
    default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
    character set. The characters are ordered according to the Unicode standard.
    See the documentation for more information.
    -->
		<CharacterRegions>
			<CharacterRegion>
				<Start>&#32;</Start>
				<End>&#8364;</End>
			</CharacterRegion>
		</CharacterRegions>
	</Asset>
</XnaContent>

It’s a fixed issue in the development branch, but the problem is still present in the current release. You can either wait for 3.8.1 to release or use the development branch.

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oh so it’s a monogame bug, thanks

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