FontDescriptionProcessor error on new machine

I have been using 3 computers for development for a long time. One uses Windows 7 and the other ones Windows 10.
I just added a fourth computer running Windows 10 and when I tried to compile my project for the first time, I get this error:

The only workaround I found is to copy the TTF file in the content folder (where the .spritefont file is) and then it compiles.
This never happened with my other 3 computers. The TTF file is also installed correctly in Windows. This is a custom font that I use for my game.

Any ideas why this is happening on this computer? They are all running VS2017.


I think I’ve been able to fix it by installing the font for “All users” instead of the current user. We’ll see…