I’ve had a few people suggest I add frame rate limiting to my Snake game. I have Vsync off and IsFixedTimeStep off, which results in the game often running at 1000+ fps. So, on this topic I suppose I have a couple of questions.
One, can anyone explain to me why this is being requested? I get that the high frame rate is unnecessary, but what is it hurting. The game runs smooth as butter which is usually my only concern when playing (or developing) a game.
Second, if there is a good reason for me to limit frame rate, is there an easy way to do this in MonoGame aside from the aforementioned Vsync or IsFixedTimeStep options?
Thanks in advance