So right now as I am working on a game I have an issue. I eventually want to port it to phones and I am worried about the screen size. How do I create the screen size so it is right for all phones?
Also in XNA i used to be able to run full screen like:
this.graphics.IsFullScreen = true;
but it doesn’t seem to work in MonoGame.
Any advice on screen sizes or porting to phones would be helpful.
Thanks, Jake