Ya you could just not load in load and have a if in update like update{ … if( isfullyloaded == false ){ loadOneThingAtTime(); }
take a break and draw to the screen lol. im sure it will take twice as long but will look much cooler.
Asynchronous threading with actual separate threads is a real pain in the ass i wouldn’t try to do it unless it was absolutely necessary and i would actually consider doing what i just described before i attempted it something always goes wrong usually later rather then sooner…
On a side note, I got a bit tired of a bug on the forum interrupting full screen video calls so I made a separate app to hold the forum open on so I can see when an update occurs
When I actually start developing forums I might make a duo website and app just for the fun of it… but this is helpful for me, though you cannot login to the forum because of the way the login system works… hence the open forum in browser link… sadly the exact page link is difficult to read without using some scripting… which I cannot be bothered with right now… I just wanted to keep the forum status viewable…
Its been a while… Just wanted to say HI, and check in on you the mono-people… In case anyone asks, I met a girl from florida, and lifes been crazy ever since…
Programming has been reduced to a number 2 in my life for the time being… Well, I’ll see you all when the spell wears off.
Happy coding to you all, you are on the back burner, not abandoned
Getting closer to moving, a month away if all goes to plan, will probably be absent for a few weeks while I wait for internet connections and utilities to be sorted… hopefully I can hop off a neighbour for a few weeks until my own is sorted, the UK so damn slow… … … eugh…
So I will try to push my studies forward in the coming weeks, I would really like to work on my game and I know I keep saying it, but life is tough right now and you guys help keep it tolerable, so thanks
I hope I can get some help working on my game, just code tips and such…
I have a question, does MG really not support any 3D animations? seams to pop up a lot…
Not an issue as my first game I do not plan for animations for anything, but it is something that will need working on eventually… would make my next game after more presentable…
Does MG support accessing specific Limbs in a model for effects and rotation?
Not out of the box. The Model classes in XNA/MonoGame are intended to be a starting point for basic 3D model rendering. Animation can be added such as with the XNA Skinned Animation Sample and BetterSkinned (referenced in other threads), but if you’re getting serious about 3D rendering and animation you would likely be writing your own model and animation system that suits your purposes.
A “limb” is just a bone. Bones are usually named or you can reference them by index.
I just want to point out that a lot of modern beautiful colors, like magenta variations and yellows are missing in favor of 20 sand colors that look super similar. Haha. I think the color palette is fine actually, just the nomenclature
If you want true green (0,255,0) you need to use Lime. DO NOT CONFUSE WITH LIMEGREEN!
I think it’s fine, it’s easy enough to make new colors. I wish stuff like Green and DarkGray would work as expected, but that can’t be changed anyways with XNA parity
Have to say though, they are very velvety colours so would contrast well against each other well in most cases, so I would assume a lot of time went into the research in making that list…
XNA was a good starting point for sure to have good a basis, but… why sticking with something that has been abandonned ? Why not make it “better”, at least concerning colors, who will this hurt ?