✔ ☕ General Conversation Thread

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I would have gone to these events just for this band lol

Relating to recent topics, please don’t do this…

Does anyone know more of these?

Just putting this over here:

https://www.amazon.co.uk/Ray-Tracing-Gems-High-Quality-Real-Time-ebook/dp/B07P5QV1Z5/ref=msx_wsirn_v1_2/258-6224240-2586411?_encoding=UTF8&pd_rd_i=B07P5QV1Z5&pd_rd_r=6514f024-7de2-4861-a522-821d8e462fb7&pd_rd_w=3DbOC&pd_rd_wg=ESTWA&pf_rd_p=e5eb819b-7287-48fe-800f-c0dd207121a9&pf_rd_r=AYAAFF8FQH7NMF5XP1B5&psc=1&refRID=AYAAFF8FQH7NMF5XP1B5

Hopefully some certain people @Tom @harry-cpp @Jjagg @KonajuGames @kosmonautgames and a few others take a gander…

And for future reference:


Blurb:
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you’ll learn: The latest ray tracing techniques for developing real-time applications in multiple domains
Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
How to implement high-performance graphics for interactive visualizations, games, simulations, and more

Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
Students looking to learn about best practices in these areas
Enthusiasts who want to understand and experiment with their new GPUs

image

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Crew Dragon 1

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You really need to jump on discord with all those videos and memes
Your like the only one not on there mr valentine.

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ahahaha, can’t keep up with that feed

Its more like a realtime chat forum.

That’s kinda the issue, trying to stay alive atm and sane, waiting for insurance to pop round before my house collapses in on itself atm :frowning:

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Also, packing up everything!

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I signed in but honestly cannot make sense of anything, is this a new discord server? I was signed up on one before…

If you’re still interested in benchmark data I have a new laptop. I’m assuming it will be about the same as other NVMe machines.

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Could always update the chart :slight_smile:

Here are my new laptop’s spec and run times:

ASUS VivoBook S15
AMD Ryzen 7 4700U 2.0GHz - 4.1GHz 8 cores/threads
RAM 12GB - 3200MHz
512GB SSD - NVMe Kingston OM8PCP3512F-AB

Debug 7-8 seconds
Release 43-45 seconds

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I will look at updating the benchmark thread later today if I remember where I put the data :slight_smile:

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@Synammon Thank you for your contribution, I have added it to both locations :slight_smile: your setup is intriguing and should help users pick out a good laptop there.

Something about this image feels bubbly

Is the xbox creator’s program worth it? I know a lot of MonoGame devs are old-skool XBLIG folk, Creator’s Program seems like it has all the same problems: small marketplace, low visibility, buried on the xbox dashboard, extremely low priority for Microsoft, etc.
The quality bar of “indie games” on consoles is so high now, I don’t think my little games would ever get traction anyway :frowning:

I am going to just be publishing as a standard Store Developer, not part of any programs but I think, when you select Game from the submission list, it asks you to join one, so I am unsure, but stores are not how you get noticed, you must do a gigantic amount of marketing to get noticed by your target audience

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And the adage, make something good and they will come, is not valid for Games any longer…

Making it quirky however, but not Developer Art… works… [Eh, OK Among Us is Developer art… ignore that one]

Just bumping this thread to say Happy New Year [2022] to you all!

Hopefully, people notice this thread and post their well wishes here too.

Have a fab year ahead!

:sake:

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:warning: Stupid Question Alert :warning:

Not planning to do it anytime soon, but can you use any MacBook [Such as the Air] to compile a project for the fruit store?

Also, the new M1 models, are they an option for developers to compile for existing models and M1’s? or do you need one of each? [To be frank, I would probably only get the M1 anyway as Apple forces upgrading]

By the time this becomes relevant, iPhones might have M1’s too lol

But thanks for answering, also is it still 100$ £100 per platform per year for Apple? Even if the app is free? [100% Free and Ad-Free]

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I am aware of Windows compiling tor ARM-32 / ARM-64

Wish MonoGame was in this song…

Also wish it was on the MG homeoage :sweat_smile:

Another good one:

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Another one for you to enjoy✨

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