Hi:
I’m wondering what is the current state of MonoGame audio support on different platforms?
I’ve spent a few hours unsuccessfully (so far) getting sound to work on my simple MonoGame Mac project. In my efforts to fix it, I’ve come across some disconcerting posts, but some of them are a couple of years old and I don’t know if they apply anymore.
FWIW, my current issue is the following on content.Load(…):
Microsoft.Xna.Framework.Audio.NoAudioHardwareException: OpenAL drivers could not be found. ---> System.DllNotFoundException: openal32.dll
at at (wrapper managed-to-native) OpenTK.Audio.OpenAL.AL:GenBuffers (int,int*)
at OpenTK.Audio.OpenAL.AL.GenBuffers (System.Int32 n, System.Int32& buffers) [0x00002] in <435a99b5419b4079af053e39255410c8>:0
at Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor () [0x00006] in <c33f6c525d914593acc9b590397e7c2b>:0
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor () [0x00023] in <c33f6c525d914593acc9b590397e7c2b>:0
at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformInitialize (System.Byte[] buffer, System.Int32 sampleRate, Microsoft.Xna.Framework.Audio.AudioChannels channels) [0x00034] in <c33f6c525d914593acc9b590397e7c2b>:0
at Microsoft.Xna.Framework.Audio.SoundEffect..ctor (System.Byte[] buffer, System.Int32 sampleRate, Microsoft.Xna.Framework.Audio.AudioChannels channels) [0x00021] in <c33f6c525d914593acc9b590397e7c2b>:0
at Microsoft.Xna.Framework.Content.SoundEffectReader.Read (Microsoft.Xna.Framework.Content.ContentReader input, Microsoft.Xna.Framework.Audio.SoundEffect existingInstance) [0x000ca] in <c33f6c525d914593acc9b590397e7c2b>:0
at Microsoft.Xna.Framework.Content.ContentTypeReader1[T].Read (Microsoft.Xna.Framework.Content.ContentReader input, System.Object existingInstance) [0x00006] in <c33f6c525d914593acc9b590397e7c2b>:0
at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T] (T existingInstance) [0x00033] in <c33f6c525d914593acc9b590397e7c2b>:0
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T] (T existingInstance) [0x00000] in <c33f6c525d914593acc9b590397e7c2b>:0
at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T] () [0x00000] in <c33f6c525d914593acc9b590397e7c2b>:0
at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T] () [0x00006] in <c33f6c525d914593acc9b590397e7c2b>:0
at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T] (System.String assetName, System.Action1[T] recordDisposableObject) [0x0008f] in <c33f6c525d914593acc9b590397e7c2b>:0
at Microsoft.Xna.Framework.Content.ContentManager.Load[T] (System.String assetName) [0x00068] in <c33f6c525d914593acc9b590397e7c2b>:0
OS: macOS Sierra 10.12
MonoGame: 3.5.1.1679