does DragComplete ever get called?
Ive got an issue where i always store the last position and use the next one etc to string
into a meaningful gesture.
but when the finger is lifted it never calls DragComplete - so i can’t tell that the finger has been lifted and dropped again.
What version of MonoGame are you using? We recently made some changes to the touch code and added a bunch of unit tests to help verify correct functionality. If you are using the latest develop branch from GitHub you should report this bug there so we can address it.
My only suggestions would be if this is a Windows 8 app using XAML to be sure there isn’t some XAML control consuming the touch input as that would cause it to not fire.
Short of that we should have a 3.3 release fairly soon if you are uncomfortable with development builds.
This is a weird one, I didn’t run in to this bug in the old TouchPanelState code.
I would greatly appreciate if you could test this with the latest develop code @chris_morrison, I’ve refactored the Touch code a bit and added lots of test coverage, so if the bug still exists it should be easy to add a test and track it down