So I was trying something and didn’t get it to work.
I’m trying to get the properties of all tiles on a tilelayer and not from a Tilesets
When doing a foreach through a TileLayers I can get .Tiles, if I foreach through that. Visual offers me less possibilities than doing it with Tilesets[0].Tiles
I can’t access the properties from tiles on a layer that easy, I didn’t access it at all.
This happens on Monogame.Extended.Tiled
What I’m trying to do is make that what Teeworlds does. I want to makd a Game Entity Layer.
That tells stuff like, which block is solid, any other things. Spawn points.