Hi,
This appears to be not working correctly, on my Lumia 520 which is 480*800 I get…
GraphicsDeviceManager.PreferredBackBufferWidth = 0; WRONG
GraphicsDeviceManager.PreferredBackBufferHeight = 0; WRONG
GraphicsDevice.DisplayMode.Width = 600; WRONG
GraphicsDevice.DisplayMode.Width = 800; CORRECT
I have been able to hack correct values by referencing the native properties…
Application.Current.Host.Content.ActualWidth; 480
Application.Current.Host.Content.ActualHeight; 800
…and this works (though there is some thread lock in accessing these values so I had to do some hacky static variable stuff to be able to access them from within my game loop).
cheers